- CommandParser: regex-based parsing for follow, stop, go, chest,
craft, mine, give, attack, look commands
- Commands converted to high-priority tasks in the brain's queue
- AI prompt now includes real-time context: current action, health,
nearby players, hostiles, time of day
- Doug answers "what are you doing?" truthfully based on actual state
- Player commands get personality-appropriate AI acknowledgments
- Brain's wants_ai_chat signal wired for unprompted chat
Supported commands:
"Doug, follow me" → follow_player task
"Doug, stop" → stop task
"Doug, open that chest" → open_chest task
"Doug, sort the chest" → sort_chest task
"Doug, craft a pickaxe" → craft_item task
"Doug, mine some stone" → find + dig task
"Doug, attack that" → attack_nearest_hostile task
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Listen on raw 'text' packet for Bedrock chat (pattern-based chat event
doesn't fire reliably on Bedrock)
- Brain: add safety reset for stuck pending_status flag
- MariaDB: add retry-on-disconnect for all query methods
- Suppress harmless punycode deprecation warning from Node.js
- Add mineflayer-bedrock lib packages (mineflayer, prismarine-chunk,
prismarine-registry) for movement support
- Exclude minecraft-data from git (278MB, installed via npm)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Replace raw bedrock-protocol packets with mineflayer-bedrock
- Movement uses pathfinder (setGoal/GoalNear) — works on server-auth BDS
- No cheats, no OP, no teleports — Doug walks like a real player
- Bridge is now plain JS (no TypeScript) with Node 22
- Brain uses move_to with pathfinder instead of fake teleport steps
- Fix MariaDB connection timeout with auto-reconnect
- Tested: bot spawns and walks on vanilla BDS 1.26.11
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>