Commit graph

  • a3e3d9f6ea Fix inventory: window_id 'inventory' now maps to bot.inventory main roberts 2026-03-30 21:12:15 -0500
  • 1872d0b89a Add task IDs (T-1, T-2, ...) for tracking and debugging roberts 2026-03-30 20:49:20 -0500
  • 7363e8589f Fix combat loop: blacklist entities for 30s after engagement roberts 2026-03-30 20:36:05 -0500
  • 9869181071 Fuzzy item matching + periodic inventory check for auto-equip roberts 2026-03-30 20:22:08 -0500
  • aa0a937171 CORE REFLEX: Auto-combat and auto-equip baked into bridge roberts 2026-03-30 20:12:56 -0500
  • c4e1416f5f Fix item name matching: handle minecraft: prefix in inventory roberts 2026-03-30 17:42:56 -0500
  • c2b996947a Fix combat loop, add equipment management roberts 2026-03-30 17:39:47 -0500
  • 413d18d997 Fix combat spam: don't stack interrupts, 5s cooldown after combat roberts 2026-03-30 17:34:38 -0500
  • 5297ac664a Fix: behaviors.py import Task → PrimaryTask for new task_queue roberts 2026-03-30 17:33:36 -0500
  • 1c8e2a7c90 Wire TaskStack into brain — tasks persist and resume roberts 2026-03-30 17:32:10 -0500
  • 61c4a919d2 Redesign: stack-based task system with subtasks and persistence roberts 2026-03-30 17:24:19 -0500
  • e6d4c8d377 Add equip/inventory commands, report results without AI roberts 2026-03-30 17:18:41 -0500
  • 5a42c2b881 Fix: fight vs flee (bravery), goal cooldowns, stop AI lying roberts 2026-03-30 17:13:55 -0500
  • 48d968a9d7 FIX COMBAT: swing_source='attack' required for damage registration roberts 2026-03-30 17:05:57 -0500
  • 195ef2d860 Major overhaul: combat fix, smart brain, Ollama stability, crafting roberts 2026-03-30 16:07:23 -0500
  • 7199acf149 Fix attack crash: provide empty item when hand is empty roberts 2026-03-30 15:14:19 -0500
  • b60cc8a987 Add combat debug logging (gameMode, target id, distance) roberts 2026-03-30 14:25:24 -0500
  • 513507e941 Smart crafting: walk to table, check materials, report results roberts 2026-03-30 13:53:48 -0500
  • 813f8704bb Smarter craft command parsing — stops at prepositions roberts 2026-03-30 13:47:52 -0500
  • 09464043bf Fix: task executes before response, craft parses single word roberts 2026-03-30 13:37:53 -0500
  • 9c7ae89dd2 Fix craft parsing, sustained combat, combat cooldown roberts 2026-03-30 13:34:34 -0500
  • 3832094a5c Remove old behaviors package dir conflicting with behaviors.py roberts 2026-03-30 13:26:13 -0500
  • be4476ce4d Phase 3b: Command parsing, AI context, player instructions roberts 2026-03-30 13:15:59 -0500
  • b609d4c896 Phase 3: Task queue, behavior engine, trait-driven decisions roberts 2026-03-30 12:48:15 -0500
  • 8f616598fd Fix chat, brain stability, MariaDB reconnect, suppress warnings roberts 2026-03-30 12:33:17 -0500
  • d0a96ce028 Rebuild bridge on mineflayer-bedrock — real movement! roberts 2026-03-30 11:56:56 -0500
  • 9aa0abbf59 Phase 1+2: Doug connects, chats, brain loop (movement WIP) roberts 2026-03-30 10:30:39 -0500
  • 13f5c84069 Phase 1 complete: Doug connects, chats with personality roberts 2026-03-30 02:03:25 -0500