• Joined on 2025-05-09
roberts pushed to main at roberts/dougbot 2026-03-30 21:12:17 -05:00
a3e3d9f6ea Fix inventory: window_id 'inventory' now maps to bot.inventory
roberts pushed to main at roberts/dougbot 2026-03-30 20:49:21 -05:00
1872d0b89a Add task IDs (T-1, T-2, ...) for tracking and debugging
roberts pushed to main at roberts/dougbot 2026-03-30 20:36:08 -05:00
7363e8589f Fix combat loop: blacklist entities for 30s after engagement
roberts pushed to main at roberts/dougbot 2026-03-30 20:22:10 -05:00
9869181071 Fuzzy item matching + periodic inventory check for auto-equip
roberts pushed to main at roberts/dougbot 2026-03-30 20:12:57 -05:00
aa0a937171 CORE REFLEX: Auto-combat and auto-equip baked into bridge
roberts pushed to main at roberts/dougbot 2026-03-30 17:42:59 -05:00
c4e1416f5f Fix item name matching: handle minecraft: prefix in inventory
roberts pushed to main at roberts/dougbot 2026-03-30 17:39:50 -05:00
c2b996947a Fix combat loop, add equipment management
roberts pushed to main at roberts/dougbot 2026-03-30 17:34:40 -05:00
413d18d997 Fix combat spam: don't stack interrupts, 5s cooldown after combat
roberts pushed to main at roberts/dougbot 2026-03-30 17:33:37 -05:00
5297ac664a Fix: behaviors.py import Task → PrimaryTask for new task_queue
roberts pushed to main at roberts/dougbot 2026-03-30 17:32:12 -05:00
1c8e2a7c90 Wire TaskStack into brain — tasks persist and resume
roberts pushed to main at roberts/dougbot 2026-03-30 17:24:21 -05:00
61c4a919d2 Redesign: stack-based task system with subtasks and persistence
roberts pushed to main at roberts/dougbot 2026-03-30 17:18:43 -05:00
e6d4c8d377 Add equip/inventory commands, report results without AI
roberts pushed to main at roberts/dougbot 2026-03-30 17:13:56 -05:00
5a42c2b881 Fix: fight vs flee (bravery), goal cooldowns, stop AI lying
roberts pushed to main at roberts/dougbot 2026-03-30 17:05:59 -05:00
48d968a9d7 FIX COMBAT: swing_source='attack' required for damage registration
roberts pushed to main at roberts/dougbot 2026-03-30 16:07:25 -05:00
195ef2d860 Major overhaul: combat fix, smart brain, Ollama stability, crafting
roberts pushed to main at roberts/dougbot 2026-03-30 15:14:22 -05:00
7199acf149 Fix attack crash: provide empty item when hand is empty
roberts pushed to main at roberts/dougbot 2026-03-30 14:25:26 -05:00
b60cc8a987 Add combat debug logging (gameMode, target id, distance)
roberts pushed to main at roberts/dougbot 2026-03-30 13:53:50 -05:00
513507e941 Smart crafting: walk to table, check materials, report results
roberts pushed to main at roberts/dougbot 2026-03-30 13:47:55 -05:00
813f8704bb Smarter craft command parsing — stops at prepositions
roberts pushed to main at roberts/dougbot 2026-03-30 13:37:56 -05:00
09464043bf Fix: task executes before response, craft parses single word