DougBot is a revamp of the CletusBot for Minecraft. Cletus failed. He was a Java bot, and he was not successful. With Doug, I am hoping to convert to Bedrock and push the boundaries of this concept to make a minecraft bot that will actually play and interact.
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roberts a3e3d9f6ea Fix inventory: window_id 'inventory' now maps to bot.inventory
Root cause: Bedrock sends inventory_content with window_id as string
("inventory", "armor", "offhand") but bot.inventory has numeric id 0.
The getWindow() lookup failed silently, so inventory was never populated.

Fix: check for string window_id values and map them to bot.inventory
directly, bypassing the numeric ID lookup.

This fixes:
- bot.inventory.items() returning empty
- Auto-equip not detecting items
- "item not in inventory" errors for equip commands
- Inventory check command returning empty

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 21:12:15 -05:00
.claude Phase 3: Task queue, behavior engine, trait-driven decisions 2026-03-30 12:48:15 -05:00
bridge Fix inventory: window_id 'inventory' now maps to bot.inventory 2026-03-30 21:12:15 -05:00
dougbot Add task IDs (T-1, T-2, ...) for tracking and debugging 2026-03-30 20:49:20 -05:00
.env.example Phase 1 complete: Doug connects, chats with personality 2026-03-30 02:03:25 -05:00
.gitignore Fix chat, brain stability, MariaDB reconnect, suppress warnings 2026-03-30 12:33:17 -05:00
context.md Phase 1 complete: Doug connects, chats with personality 2026-03-30 02:03:25 -05:00
personality-traits.md Phase 1 complete: Doug connects, chats with personality 2026-03-30 02:03:25 -05:00
requirements.txt Phase 1 complete: Doug connects, chats with personality 2026-03-30 02:03:25 -05:00
run.py Phase 1 complete: Doug connects, chats with personality 2026-03-30 02:03:25 -05:00
test-combat.js Major overhaul: combat fix, smart brain, Ollama stability, crafting 2026-03-30 16:07:23 -05:00
test-craft.js Major overhaul: combat fix, smart brain, Ollama stability, crafting 2026-03-30 16:07:23 -05:00