DougBot is a revamp of the CletusBot for Minecraft. Cletus failed. He was a Java bot, and he was not successful. With Doug, I am hoping to convert to Bedrock and push the boundaries of this concept to make a minecraft bot that will actually play and interact.
Combat: - Track entityGone event to detect mob death (not just entity check) - Auto-equip best weapon before fighting - 10-second cooldown between engagements (was 5) - Better target death detection Equipment system: - equipBestWeapon(): finds and equips highest-tier sword/axe - equipBestTool(blockType): picks right tool for block (pickaxe for stone, etc.) - equipBestArmor(): equips best armor in each slot - Auto-equip armor when new armor pieces appear in inventory - Weapon tiers: netherite > diamond > iron > golden > stone > wooden - Tool type mapping: pickaxe for ores, axe for wood, shovel for dirt New bridge actions: equip_best_weapon, equip_best_tool, equip_armor Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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| .claude | ||
| bridge | ||
| dougbot | ||
| .env.example | ||
| .gitignore | ||
| context.md | ||
| personality-traits.md | ||
| requirements.txt | ||
| run.py | ||
| test-combat.js | ||
| test-craft.js | ||