dougbot/bridge
roberts b609d4c896 Phase 3: Task queue, behavior engine, trait-driven decisions
- TaskQueue with 6 priority levels (IDLE → CRITICAL)
- BehaviorEngine generates tasks based on persona traits:
  - Survival: flee (bravery-weighted), eat, seek shelter (anxiety)
  - Combat: attack hostiles (bravery threshold)
  - Social: follow players (sociability), approach for interaction
  - Exploration: read signs, check containers, wander (curiosity range)
  - Organization: inventory management (OCD quirk)
  - Idle: look around, unprompted chat (chatty_cathy)
- Brain rewritten to use scan → generate → execute loop
- New bridge actions: open_chest, close_container, transfer_item,
  scan_surroundings, find_blocks, attack_nearest_hostile,
  list_recipes, craft_item, use_block, drop_item
- Traits influence: flee distance, wander range, combat willingness,
  social approach frequency, container curiosity
- Brain passes persona traits from database to behavior engine
- Unprompted AI chat via wants_ai_chat signal

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 12:48:15 -05:00
..
lib Fix chat, brain stability, MariaDB reconnect, suppress warnings 2026-03-30 12:33:17 -05:00
patches Phase 1 complete: Doug connects, chats with personality 2026-03-30 02:03:25 -05:00
src Phase 3: Task queue, behavior engine, trait-driven decisions 2026-03-30 12:48:15 -05:00
.gitignore Fix chat, brain stability, MariaDB reconnect, suppress warnings 2026-03-30 12:33:17 -05:00
package-lock.json Rebuild bridge on mineflayer-bedrock — real movement! 2026-03-30 11:56:56 -05:00
package.json Rebuild bridge on mineflayer-bedrock — real movement! 2026-03-30 11:56:56 -05:00
tsconfig.json Phase 1 complete: Doug connects, chats with personality 2026-03-30 02:03:25 -05:00