DougBot is a revamp of the CletusBot for Minecraft. Cletus failed. He was a Java bot, and he was not successful. With Doug, I am hoping to convert to Bedrock and push the boundaries of this concept to make a minecraft bot that will actually play and interact.
The core problem: attacks don't deal damage (protocol issue), so mobs never die. entityGone fires spuriously, combat "ends", then the 2-second scan finds the same mob and re-engages endlessly. Fix: after combat ends for ANY reason, the entity ID is blacklisted for 30 seconds. The scan loop skips blacklisted entities. This prevents the infinite re-engage loop. The underlying damage issue still needs investigation, but at least Doug won't get stuck in an endless combat loop anymore. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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| .claude | ||
| bridge | ||
| dougbot | ||
| .env.example | ||
| .gitignore | ||
| context.md | ||
| personality-traits.md | ||
| requirements.txt | ||
| run.py | ||
| test-combat.js | ||
| test-craft.js | ||