DougBot is a revamp of the CletusBot for Minecraft. Cletus failed. He was a Java bot, and he was not successful. With Doug, I am hoping to convert to Bedrock and push the boundaries of this concept to make a minecraft bot that will actually play and interact.
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roberts 7363e8589f Fix combat loop: blacklist entities for 30s after engagement
The core problem: attacks don't deal damage (protocol issue), so
mobs never die. entityGone fires spuriously, combat "ends", then
the 2-second scan finds the same mob and re-engages endlessly.

Fix: after combat ends for ANY reason, the entity ID is blacklisted
for 30 seconds. The scan loop skips blacklisted entities. This
prevents the infinite re-engage loop.

The underlying damage issue still needs investigation, but at least
Doug won't get stuck in an endless combat loop anymore.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 20:36:05 -05:00
.claude Phase 3: Task queue, behavior engine, trait-driven decisions 2026-03-30 12:48:15 -05:00
bridge Fix combat loop: blacklist entities for 30s after engagement 2026-03-30 20:36:05 -05:00
dougbot CORE REFLEX: Auto-combat and auto-equip baked into bridge 2026-03-30 20:12:56 -05:00
.env.example Phase 1 complete: Doug connects, chats with personality 2026-03-30 02:03:25 -05:00
.gitignore Fix chat, brain stability, MariaDB reconnect, suppress warnings 2026-03-30 12:33:17 -05:00
context.md Phase 1 complete: Doug connects, chats with personality 2026-03-30 02:03:25 -05:00
personality-traits.md Phase 1 complete: Doug connects, chats with personality 2026-03-30 02:03:25 -05:00
requirements.txt Phase 1 complete: Doug connects, chats with personality 2026-03-30 02:03:25 -05:00
run.py Phase 1 complete: Doug connects, chats with personality 2026-03-30 02:03:25 -05:00
test-combat.js Major overhaul: combat fix, smart brain, Ollama stability, crafting 2026-03-30 16:07:23 -05:00
test-craft.js Major overhaul: combat fix, smart brain, Ollama stability, crafting 2026-03-30 16:07:23 -05:00