DougBot is a revamp of the CletusBot for Minecraft. Cletus failed. He was a Java bot, and he was not successful. With Doug, I am hoping to convert to Bedrock and push the boundaries of this concept to make a minecraft bot that will actually play and interact.
Combat: - Brain now decides fight vs flee based on bravery trait - Bravery > 30 + health > 8 + mob within 6 blocks = FIGHT - Otherwise flee. Combat tasks are non-interruptible. Goals: - 30-second cooldown after completing a goal before it can respawn - Prevents "check out something interesting" loop AI Prompt: - STRICT rules against inventing items/builds/contraptions - "You have NOTHING unless told otherwise" - Must use ONLY the context provided for current activity Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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| .claude | ||
| bridge | ||
| dougbot | ||
| .env.example | ||
| .gitignore | ||
| context.md | ||
| personality-traits.md | ||
| requirements.txt | ||
| run.py | ||
| test-combat.js | ||
| test-craft.js | ||