DougBot is a revamp of the CletusBot for Minecraft. Cletus failed. He was a Java bot, and he was not successful. With Doug, I am hoping to convert to Bedrock and push the boundaries of this concept to make a minecraft bot that will actually play and interact.
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roberts 5a42c2b881 Fix: fight vs flee (bravery), goal cooldowns, stop AI lying
Combat:
- Brain now decides fight vs flee based on bravery trait
- Bravery > 30 + health > 8 + mob within 6 blocks = FIGHT
- Otherwise flee. Combat tasks are non-interruptible.

Goals:
- 30-second cooldown after completing a goal before it can respawn
- Prevents "check out something interesting" loop

AI Prompt:
- STRICT rules against inventing items/builds/contraptions
- "You have NOTHING unless told otherwise"
- Must use ONLY the context provided for current activity

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 17:13:55 -05:00
.claude Phase 3: Task queue, behavior engine, trait-driven decisions 2026-03-30 12:48:15 -05:00
bridge FIX COMBAT: swing_source='attack' required for damage registration 2026-03-30 17:05:57 -05:00
dougbot Fix: fight vs flee (bravery), goal cooldowns, stop AI lying 2026-03-30 17:13:55 -05:00
.env.example Phase 1 complete: Doug connects, chats with personality 2026-03-30 02:03:25 -05:00
.gitignore Fix chat, brain stability, MariaDB reconnect, suppress warnings 2026-03-30 12:33:17 -05:00
context.md Phase 1 complete: Doug connects, chats with personality 2026-03-30 02:03:25 -05:00
personality-traits.md Phase 1 complete: Doug connects, chats with personality 2026-03-30 02:03:25 -05:00
requirements.txt Phase 1 complete: Doug connects, chats with personality 2026-03-30 02:03:25 -05:00
run.py Phase 1 complete: Doug connects, chats with personality 2026-03-30 02:03:25 -05:00
test-combat.js Major overhaul: combat fix, smart brain, Ollama stability, crafting 2026-03-30 16:07:23 -05:00
test-craft.js Major overhaul: combat fix, smart brain, Ollama stability, crafting 2026-03-30 16:07:23 -05:00