DougBot is a revamp of the CletusBot for Minecraft. Cletus failed. He was a Java bot, and he was not successful. With Doug, I am hoping to convert to Bedrock and push the boundaries of this concept to make a minecraft bot that will actually play and interact.
Bridge craft_item now: - Fuzzy-matches item names (wooden_pickaxe, wood_pickaxe, etc.) - Searches for crafting table within 32 blocks - Walks to crafting table if found but not close enough - Checks if materials are available - Reports specific failure reasons to chat: "I need a crafting table" / "I don't have the materials" - Reports success: "Done! Crafted 1 wooden pickaxe." Brain now: - Reports craft success/failure to in-game chat - Reports any HIGH priority task failure to chat - Handles craft_item as async (waits for pathfinding + crafting) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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| .claude | ||
| bridge | ||
| dougbot | ||
| .env.example | ||
| .gitignore | ||
| context.md | ||
| personality-traits.md | ||
| requirements.txt | ||
| run.py | ||