DougBot is a revamp of the CletusBot for Minecraft. Cletus failed. He was a Java bot, and he was not successful. With Doug, I am hoping to convert to Bedrock and push the boundaries of this concept to make a minecraft bot that will actually play and interact.
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roberts 413d18d997 Fix combat spam: don't stack interrupts, 5s cooldown after combat
- Don't create new combat/flee interrupt if one is already active
- 5-second cooldown after combat before re-engaging
- Prevents Doug from attacking dead mobs repeatedly

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 17:34:38 -05:00
.claude Phase 3: Task queue, behavior engine, trait-driven decisions 2026-03-30 12:48:15 -05:00
bridge FIX COMBAT: swing_source='attack' required for damage registration 2026-03-30 17:05:57 -05:00
dougbot Fix combat spam: don't stack interrupts, 5s cooldown after combat 2026-03-30 17:34:38 -05:00
.env.example Phase 1 complete: Doug connects, chats with personality 2026-03-30 02:03:25 -05:00
.gitignore Fix chat, brain stability, MariaDB reconnect, suppress warnings 2026-03-30 12:33:17 -05:00
context.md Phase 1 complete: Doug connects, chats with personality 2026-03-30 02:03:25 -05:00
personality-traits.md Phase 1 complete: Doug connects, chats with personality 2026-03-30 02:03:25 -05:00
requirements.txt Phase 1 complete: Doug connects, chats with personality 2026-03-30 02:03:25 -05:00
run.py Phase 1 complete: Doug connects, chats with personality 2026-03-30 02:03:25 -05:00
test-combat.js Major overhaul: combat fix, smart brain, Ollama stability, crafting 2026-03-30 16:07:23 -05:00
test-craft.js Major overhaul: combat fix, smart brain, Ollama stability, crafting 2026-03-30 16:07:23 -05:00