DougBot is a revamp of the CletusBot for Minecraft. Cletus failed. He was a Java bot, and he was not successful. With Doug, I am hoping to convert to Bedrock and push the boundaries of this concept to make a minecraft bot that will actually play and interact.
Brain rewritten to use TaskStack instead of TaskQueue: - Combat/flee use interrupt() — temporary, don't affect the stack - Player commands use push() — go on top, pause current task - When task completes, previous task RESUMES automatically - Self-directed goals push at SELF_DIRECTED priority (bottom) - "follow me" is open_ended — stays active until cancelled or new command Flow example: Doug exploring (self-directed) → Player says "follow me" → exploring paused, following starts → Zombie attacks → interrupt: fight → following resumes → Player says "stop" → following cancelled, exploring resumes Command parser updated to create PrimaryTask objects via make_task() All command tasks marked source="player" for priority handling Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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| .claude | ||
| bridge | ||
| dougbot | ||
| .env.example | ||
| .gitignore | ||
| context.md | ||
| personality-traits.md | ||
| requirements.txt | ||
| run.py | ||
| test-combat.js | ||
| test-craft.js | ||