41 lines
No EOL
1.2 KiB
JavaScript
41 lines
No EOL
1.2 KiB
JavaScript
const { getBot } = require('../core/context');
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const { saveMemory } = require('../memory');
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const db = require('../db');
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// Define what kinds of blocks to remember. This should probably be a variable later so that I can add to this list.
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const INTERESTING_BLOCKS = [
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'coal_ore', 'iron_ore', 'diamond_ore', 'gold_ore', 'emerald_ore',
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'redstone_ore', 'lapis_ore', 'copper_ore',
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'oak_log', 'birch_log', 'spruce_log',
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'crafting_table', 'furnace', 'chest', 'anvil',
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'enchanting_table', 'lectern', 'bell',
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'bed', 'beacon', 'portal'
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];
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module.exports = async function logSurroundings() {
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const bot = getBot();
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if (!bot) return;
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const found = bot.findBlocks({
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matching: block => INTERESTING_BLOCKS.includes(block.name),
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maxDistance: 12,
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count: 10
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});
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for (const pos of found) {
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const block = bot.blockAt(pos);
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if (!block || !block.name) continue;
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const label = `found:${block.name}:${pos.x},${pos.y},${pos.z}`;
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const memoryData = {
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name: block.name,
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position: pos
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};
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saveMemory(db, label, memoryData);
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}
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if (found.length > 0) {
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bot.chat(`I noticed ${found.length} interesting blocks nearby.`);
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}
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}; |