73 lines
2.3 KiB
JavaScript
73 lines
2.3 KiB
JavaScript
// states/Idle.js
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const { getBot } = require('../core/context');
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const { GoalNear } = require('mineflayer-pathfinder').goals;
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const { getHomeZone } = require('../memory/locations');
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const db = require('../db');
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module.exports = async function Idle() {
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const bot = getBot();
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console.log('[STATE] Idle');
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getHomeZone(db, async (err, zone) => {
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const fallbackCenter = { x: 100, y: 64, z: 100 };
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const fallbackBounds = { x: 20, y: 10, z: 20 };
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const center = zone?.center || fallbackCenter;
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const bounds = zone?.bounds || fallbackBounds;
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const safeRadius = Math.min(bounds.x, bounds.z);
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const actionRoll = Math.floor(Math.random() * 3);
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if (actionRoll === 0) {
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const grass = bot.findBlock({
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matching: block => block.name === 'tall_grass',
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maxDistance: safeRadius
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});
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if (grass) {
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await bot.pathfinder.setGoal(new GoalNear(grass.position.x, grass.position.y, grass.position.z, 1));
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try {
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await bot.dig(grass);
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bot.chat("Trimming grass.");
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} catch {}
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}
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} else if (actionRoll === 1) {
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const crops = bot.findBlocks({
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matching: block => ['wheat', 'carrots', 'potatoes'].includes(block.name),
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maxDistance: safeRadius,
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count: 5
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});
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for (const pos of crops) {
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const crop = bot.blockAt(pos);
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if (crop.metadata === 7) {
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await bot.pathfinder.setGoal(new GoalNear(pos.x, pos.y, pos.z, 1));
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try {
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await bot.dig(crop);
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bot.chat("Harvesting a crop.");
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// TODO: Replanting logic needs to be added here. This might be a state or a task.. not sure yet.
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} catch {}
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break;
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}
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}
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} else {
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const mob = Object.values(bot.entities).find(e =>
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e.type === 'mob' &&
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e.position.distanceTo(bot.entity.position) <= safeRadius &&
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e.username !== bot.username
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);
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if (mob) {
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bot.chat(`Engaging ${mob.name}.`);
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bot.attack(mob);
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} else {
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const dx = Math.floor(Math.random() * safeRadius * 2 - safeRadius);
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const dz = Math.floor(Math.random() * safeRadius * 2 - safeRadius);
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const pos = bot.entity.position.offset(dx, 0, dz);
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bot.pathfinder.setGoal(new GoalNear(pos.x, pos.y, pos.z, 1));
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}
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}
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});
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};
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